Current Time To Kill in PVP is just insane! 0.35-0.6s. Average human reaction time is around 0.25s, so all you have is 0.1-0.35s to outplay your opponents. It’s truly impossible to even shot back if you are getting attacked from behind.
It has to be fixed and it has to be fixed fast! I took my time and made quite advanced calculator, to make it easier and much faster, than calculating everything on paper. Here is what I’ve found for Assault Rifles. More archetypes coming later this week.
Current TTK in PVP for Assault Rifles
Build used for testing:
- 50% Human Accuracy
- 60% Crit chance
- 130% Weapon Damage (Gear, Weapon Talents, SHD Levels)
- Contractor’s Gloves 8% Armor Damage
- Fox Prayer’s 8% Out of cover Damage
- Out of cover Damage on a weapon 10%
- Wicked Talent on backpack 18% Damage
- Obliterate Talent on check 15% Damage
- 100% Headshot Damage
- 150% Critical Hit Damage
1. Eagle Bearer
TU9.0 – Average TTK: 0.56s

Future Nerf 50% PVP Weapon Damage – Average TTK: 1.158s

2. FAMAS
TU9.0 – Average TTK: 0.50s

Future Nerf 55% PVP Weapon Damage – Average TTK: 1.144s

3. CTAR
TU9.0 – Average TTK: 0.54s

Future Nerf 53% PVP Weapon Damage – Average TTK: 1.185s

4. Police M4
TU9.0 – Average TTK: 0.57s

Future Nerf 51% PVP Weapon Damage – Average TTK: 1.141s

5. AK-47
TU9.0 – Average TTK: 0.61s

Future Nerf 45% PVP Weapon Damage – Average TTK: 1.138s

6. AUG-CQC
TU9.0 – Average TTK: 0.54s

Future Nerf 55% PVP Weapon Damage – Average TTK: 1.17s

7. Honey Badger / Carbine 7
TU9.0 – Average TTK: 0.58s

Future Nerf 53% PVP Weapon Damage – Average TTK: 1.149s

8. P416
Future Nerf 53% PVP Weapon Damage – Average TTK: 1.145s

9. G36
Future Nerf 47% PVP Weapon Damage – Average TTK: 1.19s

10. ACR
Future Nerf 42% PVP Weapon Damage – Average TTK: 1.154s

10. MK16
Future Nerf 42% PVP Weapon Damage – Average TTK: 1.13s

10. F2000
Future Nerf 41% PVP Weapon Damage – Average TTK: 1.13s

Further adjustments
AK-47 and G36. Just buff weapon accuracy to match other Assault Rifles, there is no need to keep them as low as they are now and serve no purpose.
Every calculation was possible thanks to the DPSC v2, which is very slow, but very powerful calculator. It can basically balance this game PVP damage in a matter of hours. Depends on your perception of “healthy TTK in PVP”, for me it’s around 1,2-1,5s. What about you? Please let me know in comment’s, so maybe we can spark a much needed discussion about PVP in The Division 2.