The Division 2 – PVP Reboot

The main goal of this “reboot” is to make the PVP great again! How to achieve that? Every weapon should be able to kill the enemy player with the same Time To Kill. It means, that ALL weapons are viable choice and are balanced around Time To Kill in PVP. How was it calculated? I took RPM and DMG, only 2 factors, without mag sizes, actual weapon accuracy and stability. Based on these two factors, different mag sizes were not compensated with damage, they were corrected with accuracy and stability depending on a mag size compared to the rest weapons from an archetype.

It also require some tweaking due to different sustained DPS, because of mag sizes, but that should be also solved by giving weapons with smaller mags more accuracy/stability or reload speed. At the same time, some penalties should also apply, like for example Eagle Bearer, it has the biggest mag out of all Assault Rifles, so in order to balance it out without messing with damage and making it the go to” weapon, we could just even the play field with lower accuracy and stability.

What is a healthy TTK in PVP? Not the current state for sure, as we are at 0,30-0,60s TTK currently. It’s just Call of Duty at this point, which is not fun for a looter-shooter RPG type of game.

So what can we do? I’ve made a calculator, that is available to everyone for free and it can be used to balance the game around TTK. It has all the required stats, that will help. Don’t get me wrong, it’s still quite primitive one, but should do the job just fine. Actually, I’ve already made a lot of simulations with every weapon in the game (I’ve missed some for sure, please let me know in the comments!) and wanted to achieve 1,0-1,2s TTK, which is still not so long, but it will definitely improve and enhance PVP in The Division by a lot.

All results of few days of collecting data showed me, that weapons have to be nerfed big time. We are talking around 40-80% PVP weapon damage, please keep this in mind, I’m talking about PVP weapon damage, PVE damage is untouched, as I don’t care that much about PVE. That would be it, all weapons were balanced around 1,2s TTK, with tweaks to accuracy/stability when needed. These nerfs numbers are inevitable.

For those interested: PVP weapon damage multipliers
AR 0.55
SMG 0.44
LMG 0.44
Shotguns 0.352
snipe 0.385
rifle 0.462
pistol 0.44
Assault Rifles
WeaponRPM
Stability

Accuracy
Reload SpeedTTKPVP Damage
CurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweaked
ACR650605020000.651,15426.62015.440
F2000850504018000.61,1321.72512.820
AUG A3-CQC6805060506018000,551,1728.43512.395
AK-4760050305022000,611,13829.48016.214
FAL650604020000.641,1827.94015.750
FAMAS 2010900404019000,51,14422.0009.900
G3675050304020000.541,1924.58513.030
Honey Badger790605021000,541,14923.81511.945
M4850504021000,571,14122.77011.150
P41675050405020000.541,14524.58512.800
MK16625605020000.651,1327.17015.760
TAR21900504021000,531,18520.9559.850
Eagle Bearer7505040403022000,551,15826.40013.400
SMG
WeaponRPMStabilityAccuracyReload SpeedTTKPVP Damage
CurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweaked
SMG-9825503017000.651,15419.66811.210
MP580050305018000.561,1920.68010.753
PP-197005060304022000,551,17920.28412.780
AUG72550305018000,611,17822.74812.740
Vector SBR .45 ACP120050305019000.491.16615.5327.750
Vector SBR 9mm1200503019000.521.16514.4767.750
Tactical Vector SBR 9mm120050307019000.371,16717.6007.750
MP795050305017000,51,17616.5449.600
T82155050305016000.541,13925.43215.770
UMP-456004060305020000,571,16425.87215.265
M1928600503020000,541,14425.87216.050
P9090050305025000.541,16618.6129.680
MPX850503018000.651,1819.84410.915
CMMG Banshe900503021000.511.7219.6689.834
LMG
WeaponRPM
Stability

Accuracy
Reload SpeedTTKPVP Damage
CurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweaked
MG5800504056000.551,15419.6689.090
Stoner LAMG5805030403046700.861,1920.68012.200
M249550504056000,851,17920.68013.440
M60500504055000,711,17824.81618.365
RPK650504025000.791.6621.73612.825
Custom L86 A2610504025000.721.6524.20014.520
Military MK46550504056000.771,16724.81614.640
IWI NEGEV8505060405044000,751,17616.1489.204
Rifles
WeaponRPM
Stability

Accuracy
Reload SpeedTTKPVP Damage
CurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweaked
ACR SS420404020000.451,12341.25715.678
Merciless400404022000.961,14624.76320.555
M16A2400404021000,651,10734.74221.192
Classic M1A180404025000,271,14108.61631.500
M1A CQB320404025000.41.3265.14221.497
LVOA-C380404021000.521.15341.25720.630
MDR Battle Rifle360404022000.471,06747.77122.453
Military MK17275404019000,231,10660.79912.768
SIG 716320404021000.741,19842.36529.655
USC .45 ACP420404020000,451,13446.70815.414
1886100405040506500,541,2130.33045.615
Diamondback100405040506500,451,197141.18749.415
UIC15 MOD2240404019000,791,1940.19430.547
MMR
WeaponRPM
Stability

Accuracy
Reload SpeedTTKPVP Damage
CurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweaked
SOCOM Mk20 SSR27540505019000.451,11750.66625.333
G2827540505020000.961,11750.66625.333
M700 Carbon54605018001 shot1 Headshot 5-6*RED BUILD133.94269.650
Model 7005460509001 shot1 Headshot 5-6*RED BUILD133.94269.650
SVD26040605022000,271,1363.33325.333
SRS A160605022001 shot1 Headshot 5-6*RED BUILD111.30460.105
Classic M44 Carbine55607050706001 shot1 Headshot 5-6*RED BUILD144.79970.952
Hunting M4455607050606001 shot1 Headshot 5-6*RED BUILD141.18070.590
Custom M4455605019001 shot1 Headshot 5-6*RED BUILD133.94269.650
SR-160605019001 shot1 Headshot 5-6*RED BUILD126.70469.687
1 shot2.500.000 HS DMG1.193.396 HS DMG
Shotguns
WeaponRPM
Stability

Accuracy
Reload SpeedTTKPVP Damage
CurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweaked
ACS-123004030403020000.451,159.55826.801
SASG-12180404021000.561.01105.91744.485
Super 9016040406000,651,019125.77050.308
Double Barrel Shotgun200403040309000.170.92218.45150.243
KSG Shotgun70403040306500,370.87191.94694.053
SPAS-127040406500.490.98191.94694.053
M8707540407000.520.97198.56394.350
Pistols
WeaponRPM
Stability

Accuracy
Reload SpeedTTKPVP Damage
CurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweakedCurrentTweaked
Px4380605017000.451.1235.15620.039
X-45400605017000.461.0733.70412.470
M9350605019000,451.0533.0889.265
D50150404019000.370.97
82.72014.890
M1911310605017000,471.0148.00422.082
93R1100404017000.3.9913.4643.366
Diceros180505018000.520.98
70.31233.750
Police 686 Magnum160505018000.471.07449.63229.780
Liberty150404019000,330.98103.44415.517
Sawed Off200404019000.241.02273.06440.960
PF4537060401700!NO DATA!NO DATA!NO DATA!NO DATA

Please help

I’m pretty sure, I’ve missed some weapons, but you can contribute and let me know in the comments or on forum what exactly is missing. Ideally, I would need screenshots with weapon stats, preferably “Base Damage” and your character stats – critical damage, all weapon damage, headshot etc.

All mag size > accuracy / stability dependencies must be tweaked further, I don’t have exact values for each weapon, I did it from my own perception. I need your help here!

Don’t forget you can use DPSC v2 calculator to do all the magic yourself. If you spot a mistake, definitely let me know in the comments or on our forum. I think, if we get together and work together, we can fix PVP in The Division next week. Of course TTK is a subjective topic, so please don’t hesitate, let’s discuss!

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About me

Long time, heavy PVP focused player. Coming from a RPG/MMORPG/FPS background – Baldur’s Gate I/II, Diablo I/II Quake 1-3, Call of Duty, Unreal Tournament, Aion, Lineage II, Guild Wars 2 and many more.

On the profesional side of life, full stack freelancer, web design, web hosting, graphic design, SEO. Currently self-employed, if you need anything from the list above, you can find me on LinkedIn or my personal website, or just drop me an email.

creative.mack@gmail.com

Send me a beer if you like the calc, thx!

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