Yesterday I’ve released a fix for Assault Rifles TTK in PVP. It’s time for SMG’s, but I was thinking about mag size <-> damage compensation and in my opinion, it can be done somewhat different.
Build used for testing:
- 50% Human Accuracy
- 60% Crit chance
- 130% Weapon Damage (Gear, Weapon Core Attributes, SHD Levels)
- Contractor’s Gloves 8% Armor Damage
- Fox Prayer’s 8% Out of cover Damage
- Out of cover Damage on a weapon 10%
- Wicked Talent on backpack 18% Damage
- Obliterate Talent on check 15% Damage
- 100% Headshot Damage
- 150% Critical Hit Damage
1. MPX
TU9.0 – Average TTK: 0.55s
Future Nerf 45% PVP Weapon Damage – Average TTK: 1.184s

2. MP5
TU9.0 – Average TTK: 0.59s
Future Nerf 48% PVP Weapon Damage – Average TTK: 1.191s

3. Tactical Vector 9mm
TU9.0 – Average TTK: 0.46s
Future Nerf 56% PVP Weapon Damage – Average TTK: 1.167s

4. MP7
TU9.0 – Average TTK: 0.64s
Future Nerf 42% PVP Weapon Damage – Average TTK: 1.177s

5. AUG
TU9.0 – Average TTK: 0.62s
Future Nerf 44% PVP Weapon Damage – Average TTK: 1.178s

6. CMMG Banshee
TU9.0 – Average TTK: 0.53s
Future Nerf 50% PVP Weapon Damage – Average TTK: 1.172s

7. P90
TU9.0 – Average TTK: 0.55s
Future Nerf 48% PVP Weapon Damage – Average TTK: 1.166s

8. SMG-9
TU9.0 – Average TTK: 0.54s
Future Nerf 43% PVP Weapon Damage – Average TTK: 1.158s

9. UMP-45
TU9.0 – Average TTK: 0.62s
Future Nerf 41% PVP Weapon Damage – Average TTK: 1.165s

10. PP-19
TU9.0 – Average TTK: 0.64s
Future Nerf 37% PVP Weapon Damage – Average TTK: 1.179s

11. T821
TU9.0 – Average TTK: 0.64s
Future Nerf 38% PVP Weapon Damage – Average TTK: 1.149s

12. M1928
TU9.0 – Average TTK: 0.65s
Future Nerf 38% PVP Weapon Damage – Average TTK: 1.148s

All of that was sponsored by DPSC v2, in-depth DPS calculator with “balancer” mode for PVP and PVE.
Mag Size vs Damage compensation
Yes, it’s about Vector’s.
Why we cannot have a relation between mag size and accuracy and stability? Why it has to be damage? Obviously, accuracy and stability would have to be more meaningful in order for this to work. But let’s discuss it on forums, so we stay on the main topic SMG TTK PVP here or check my subjective opinion about mag size and damage compensation.

Tactical Vector SBR 9mm
It’s my personal favorite, but in my opinion compensating damage is imbalancing the game. I would rather see it in much easier to implement fashion:
- Tactical Vector SBR 9mm – Accuracy set to 95%
- Vector SBR 0.45 ACP – Accuracy set to 65%
- Vector SBR 9mm – Accuracy set to 35%
And all of them have the same damage. Damage output will balance itself with the user based on his accuracy and ability to track targets with weapon accuracy.
It would be a laser, spray&pray and something in between. Much easier to tackle, than balancing damage directly for each.
Same goes for every other weapon with discrepancies in mag size. Obviously LMG has to be scaled with %.