The Division 2: State of the Game #152 - 18 March 2020
The Division 2 launched its first League event this week, and this week’s State of the Game livestream – whose hosts, including Associate Creative Director Yannick Banchereau, streamed from home this week as a preventive measure against COVID-19 – ...
The Division 2 launched its first League event this week, and this week’s State of the Game livestream – whose hosts, including Associate Creative Director Yannick Banchereau, streamed from home this week as a preventive measure against COVID-19 – took a look at Leagues, what they mean for Agents, and what other changes are incoming.
We are temporarily disabling the ability to reset seasonal manhunts to prevent lost progression towards a manhunt. This is a temporary solution while we are working on a more permanent fix meant to release later in March. Once the final fix is implemented, we will reactive the ability to reset manhunts.
Fixed a progression blocker where an NPC became stuck at the last stage in Castle Clinton.
Fixed an issue that granted an incorrect number of Specialization Points per SHD level.
Fixed an issue where blue quality items dropped from regular NPCs in the DZ regardless of player max level.
Fixed an issue where players would gain multiple seasonal caches.
Fixed an issue with seasonal cache rewards becoming contaminated if players leveled in the season whilst in the DZ.
Fixed an issue that prevented players from gaining seasonal XP from DZ activities.
Fixed an issue where enemy NPCs would disappear at The Nest Control Point, halting progress at the “defend stage”.
Fixed an issue that prevented completion of The Nest Control Point on challenging difficulty.
Fixed an issue that would cause some NPCs to be stuck at spawn in various Control Points.
Fixed some puzzle reset issues on all Hunter encounters.
Fixed an issue causing Hunter encounters to give too many keys.
If you received too many keys, you won’t receive new keys until your completed encounters match your amount of keys.
Fixed an issue where players would become stuck in an infinite loading screen in the Dark Zone.
! We are currently investigating the issues with Delta errors for Stadia users.
Explanation to Hunter Keys
As stated in the patch notes “Fixed an issue causing Hunter encounters to give too many keys” – that was changed because some players had too many keys and could not progress in the hunter encounters. With that change, you can now continue with the Hunter Puzzles.
You are still not rewarded enough Specialization Points for leveling up and that will be addressed in a later update.
Season Progression Reset
This is something they are investigating with a very high priority.
Based on the investigation it seems that on Tuesday morning when all the stores and invasions got reset, the Season Progression of the players that were online at the time was also reset.
If you were online at the time and your Season Progression is still intact please contact them via the different channels.
They are currently working on finding and fixing all the reasons why this happened and will, of course, try to restore the lost progression for the players that got their Season Levels reset.
At the moment this is work in progress and they could not provide an exact date when it will be fixed, but the goal is of course to restore the lost Season Levels.
The following fixes are planned for the next update:
Fixing an issue causing Target Intel to be stuck in the mailbox.
As the Target Intel system has been removed we are now also removing the unneeded Intel from mailboxes that are spamming some players.
Fixing an issue that causes the Sticky Bomb to not do damage under certain circumstances.
Fixing an issue with the Apparel Event schedule not correctly displaying.
Fixing missing audio dialogues for the Brazilian Portuguese language pack on Stadia.
Fixing an issue causing developer UI elements to show in the Language and Settings UI.
Fixing an issue causing players to lose Season Manhunt progress under certain circumstances.
Fixing an issue causing the Shock Trap to deploy the small devices very close together.
Fixing an issue causing the Hard-Wired Gear Set bonuses and talents not working properly.
Seasonal Manhunt will be changed to allow progress at Normal difficulty and above. This will make playing together easier as all players will gain progress no matter what difficulty was set by the group leader.
Seasonal Manhunt will receive a button in the Manhunt UI that will allow players to reset the Manhunt to replay it. This will allow players to reset this progress specifically and without changing the Global Difficulty.
This also means changing the Global Difficulty will not reset the Seasonal Manhunt and players are required to reset it via the Seasonal Manhunt UI.
Coyote’s Mask will drop from Coyote with an increased drop chance on higher difficulties.
We are also looking into providing the Mask for players that have not received them even though they reached Season Rank 35.
They are also working on other changes and fixes, but these are coming later down the line. These will require additional work from the developers and more testing, so they currently don’t have exact timing. If possible, we will implement changes and fixes that are ready earlier and will, of course, let you know.
Talents and Gear Set bonuses not working.
We are working on this right now and any fixes will be implemented as quickly as we can, it’s a high priority fix for us.
This also includes the Tip of the Spear providing Spec ammo to be available in the Dark Zone.
Hit registration issues:
We are currently investigating the reports we are seeing from players and if you have any additional videos please send them over to us.
Some Hive Skill variants are not receiving the Health and Range bonuses from Skill Tiers.
Low FPS in Dark Zone Extraction areas.
Fixing an issue causing players to not be able to progress to another World Tier after finishing the required Stronghold in a group and leaving the group after completing the Stronghold.
Fixing several separate issues causing NPCs to become stuck when the player is taking over enemy Control Points.
Season Ranks having been reset.
We are still trying to identify the underlying cause of this, so we can make sure this does not happen again.
We are also investigating the possibility to restore the Season Level for players that have been reset.
Fixing an issue causing players to be unable to exit the boat during the Liberty Island mission.
Fixing an issue causing players to be unable to re-do the Hunter puzzle encounters if they have failed the encounter before.
Fixing an issue causing the Specialization Weapons to not unlock when purchasing the Year 1 Pass or its variants.
Fixing an issue causing the Seeker Mine to sometimes not work properly.
Fixing and issue causing Season rewards to not be delivered when skipping a level.
Fixing issues causing some Bounty areas to have closed doors, blocking progress.
Fixing issues causing players to be unable to revive downed agents.
Containers giving purple items:
Most containers do not take difficulty into account.
Drops from NPCs and bosses take difficulty into account.
As mentioned, since Ubisoft is also switching to home office, they are working as fast as they can to fix these issues and different teams work on different bugs, but fixes take time.
At the moment, they are focusing on those issues and the overall game balancing before they approach other topics like the Exotics that have been brought up frequently.